Game Audio Engineer
Family: Games & Graphics
Builds and integrates the audio systems and middleware that deliver spatial, reactive sound to players in real time.
Day to day
Integrates audio middleware (Wwise, FMOD), builds dynamic audio systems triggered by game events, optimizes memory and CPU for audio, and collaborates with sound designers on implementation.
Core skills
- C++
- audio middleware
- spatial audio
- DSP basics
- game event systems