Game Network Engineer
Family: Games & Graphics
Implements the networking and multiplayer systems that synchronize game state across clients with low latency and high reliability.
Day to day
Designs client-server or peer-to-peer architectures, implements state synchronization and lag compensation, builds matchmaking integrations, and debugs packet loss and desync issues.
Core skills
- C++
- network protocols
- lag compensation
- state synchronization
- UDP