Game Tools Engineer
Family: Games & Graphics
Designs and builds the internal editors, pipelines, and automation tools that accelerate the work of game development teams.
Day to day
Develops level editors, asset import pipelines, build systems, and debugging tools; works closely with designers and artists to identify workflow pain points and reduce friction.
Core skills
- C++/C#
- editor tooling
- pipeline development
- Qt/WPF
- scripting