Technical Artist
Family: Games & Graphics
Bridges the gap between art and engineering — building tools, pipelines, and shaders that help artists work efficiently and hit visual targets.
Day to day
Builds DCC tool scripts and asset pipelines, authors materials and shaders in engine, profiles art assets for performance, and creates documentation for art team workflows.
Core skills
- DCC scripting
- shader authoring
- asset pipelines
- Python
- rigging/VFX tools