Shader Engineer
Family: Games & Graphics
Authors GPU shaders and material systems that define the visual appearance of surfaces, effects, and environments in real time.
Day to day
Writes vertex, pixel, and compute shaders; builds material graph systems; optimizes instruction counts and ALU usage; and works with artists to achieve target visual styles.
Core skills
- HLSL/GLSL
- GPU architecture
- material systems
- rendering pipelines
- optimization